Articles


Shooting A Moving Target --- An Experience In Developing A Production Tracking Database

First published in the proceedings of Japan Lisp User Group Meeting (JLUGM) 2000, Tokyo, May 2000.

Tracking Assets in the Production of 'Final Fantasy : The Spirits Within'

First published in the proceedings of Game Developers Conference 2002, San Jose, March 19-23, 2002.

Gluing Things Together - Scheme in the Real-time CG Content Production

A paper presented at the International Lisp Conference 2002, San Francisco, October, 2002.

Multibyte character string processing in Scheme

A paper presented at the International Lisp Conference 2003, New York, October, 2003.


Shiro Kawai (shiro at acm dot org)
Last modified: Thu Jan 8 19:22:59 HST 2004